This great cat’s muscles flex visibly under its skin as it bares its fangs and shakes its thick mane of hair.
Environment: Warm plains, warm hills
Organization: 1-8
Proficiency Score: +6
Large; True Neutral; Animal, Mammal
Armor Class: 20 (+3 Dex, +2 Natural, -1 Size, +6 Proficiency Score)
Hit Points: 140 (14d8+28)
Speed: Land 40 feet
Initiative: +3 (Advantage)
STR | DEX | CON | INT | WIS | CHA |
21 (+5) | 17 (+3) | 15 (+2) | 2 (-4) | 12 (+1) | 6 (-2) |
Saves:
- Fortitude +8
- Reflex +9
- Will +1
Skills:
- Acrobatics +9
- Perception +7
- Stealth +9
Senses: Passive Perception: 17; Low Light Vision 60 feet; Scent
Languages: None
Rend (Claw). If the Dire Lion uses the listed Strike twice against the same target and at least one of them hits, the target takes damage as if hit one additional time. This does not apply any effects beyond hit point damage.
Actions
Bite. Melee Strike +11/+6/+1 (unarmed, versatile bludgeoning) with 2d8+5 piercing damage plus Grabbed Condition (DC 17).
Claw. Melee Strike +11/+7/+3 (agile, reach 10 feet, unarmed) with 3d6+5 slashing damage.