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Doppelganger ~ CR 4

This grayish humanoid creature seems almost unfinished, with a narrow head, gaunt limbs, and a sinister, noseless face.

There exists a variant: Doppelganger (Augmented)

Environment: Any

Organization: 1-6


Proficiency Score: +5

Medium; Neutral/Principle; aberration, humanoid, native


Armor Class: 19 (+1 Dex, +2 Natural, +1 Dodge, +5 Proficiency Score)

Hit Points: 121 (11d10+11)

Speed: 30 feet

Initiative: +1


STRDEXCONINTWISCHA
17 (+3)13 (+1)12 (+1)13 (+1)14 (+2)13 (+1)

Saves: 

  • Fortitude +6
  • Reflex +6
  • Will +2

Skills: 

  • Deception +6 (advantage)
  • Diplomacy +6
  • Insight +7
  • Perception +7
  • Stealth +6 (advantage)

Immunities:

  • Effects with the psychic tag
  • Sleep

Senses: Passive Perception 17, dark vision 60 feet

Languages: Common


Mimicry. A Doppelganger is proficient in all weapons, armor, shields, and other items. In addition, a Doppelganger can use any spell or supernatural ability as if it were on its spell list. No spells can be heightened versions.

Spells.

Spell Attack +7, Spell DC 17

At Will:

Actions

Change Shape. As a Double Action, a Doppelganger can assume the appearance of a specific individual. A doppelganger can only change shape to a form that is medium. It gains all senses and movement types, along with all aspects, traits, and other abilities. This ability does not create equipment. All proficiency-based stats are based off the Doppelgangers, rather than what was copied, but this does not prevent the Doppelganger from using abilities that would be otherwise considered too high level. A Doppelganger can change into another form as a double action or its own appearance as a single action.

Claw. Melee Strike +8/+4/+0 (agile, unarmed) with 3d8+3 slashing damage.


Equipment

  • Incidental