This creature’s bloated frame shudders with each heaving step, yet despite its shape, the thing moves with surprising quickness.
Environment: Any (Abyssal)
Organization: 1-13+
Proficiency Score: +3
Small; Neutral/Independent; outsider
Armor Class: 16 (+0 Dex, +2 Natural, +1 Size, +3 Proficiency)
Hit Points: 64 (8d6+14)
Speed: 20 feet
Initiative: +0
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 10 (+0) | 14 (+2) | 5 (–3) | 11 (+0) | 11 (+0) |
Saves:
- Fortitude +5
- Reflex +0
- Will +0
Skills:
- Acrobatics +3
- Perception +3
- Stealth +3
Immunities:
- Effects with the electricity tag
- Poisons
Resistances:
- 3 against physical damage except those with the cold iron or communal tags
- 5 against effects with the acid, cold, or fire tags
Senses: Passive Perception 13
Languages: Abyssal (cannot speak), Telepathy (100 feet)
Spells.
Spell Attack +5, Spell DC 15
1 per 24 hours:
- Fear
- Stinking Cloud
- Summon Creature (limited to another Dretch with a 35% chance of success)
Actions
Bite. Melee Strike +5/+0/-5 (unarmed, versatile bludgeoning) with 3d4+2 piercing damage.
Claw. Melee Strike +5/+0/-5 (unarmed) with 3d4+2 slashing damage.
Equipment
- Incidental