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Eater of Magic

Prerequisite: Superstition

Cost: 4 Points

When you succeed at a saving throw while using Rage to resist a supernatural effect you gain temporary hit points equal to one half the Proficiency Score of the effect’s creator. These temporary hit points disappear when you stop using Rage. They do stack with your temporary hit points from Rage.

You can only benefit from the Eater of Magic for one supernatural ability. If you are currently under the benefits of Eater of Magic when you successfully save against a new supernatural ability, you either retain the temporary hit points from the first or gain temporary hit points from the second and lose the first. The benefits of Eater of Magic is considered gone when you lose all temporary hit points from this trait. The temporary hit points from this trait are lost first when taking damage.