This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.
Elder Air Elementals are a variant of Large Air Elementals.
Environment: Any (Plane of Air)
Organization: 1-8
Proficiency Score: +10
Gargauntuan; Neutral/Communal; aerial, outsider
Armor Class: 19 (+5 Dex, -2 Natural, -4 Size, +10 Proficiency)
Hit Points: 130 (10d10+30)
Speed: Fly 100 feet
Initiative: +5 (advantage)
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 21 (+5) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) |
Saves:
- Fortitude +13
- Reflex +15
- Will +3
Skills:
- Acrobatics +15
- Lore (Plane of Air) +13
- Perception +13
- Stealth +15
Immunities:
- Poison, and sleep
- Paralysis, Persistent Damage, and Stunned conditions
- Critical damage and precision-based damage, such as Sneak Attack
Senses: Passive Perception 23, dark vision 60 feet
Languages: Auran
Actions
Slam. Melee Strike +15/+10/+5 (finesse, reach 20 feet, unarmed) with 9d4+5 bludgeoning damage.
Whirlwind. As a Triple Action, an Air Elemental can spin rapidly as it moves up to twice its speed. During this movement, it can pass through any occupied area. A creature’s space that it moves through while using Whirlwind must make a DC 25 Reflex save or take the Air Elemental’s Slam damage. On a critical failure, a creature takes double damage and is picked up in the Air Elemental to be carried within it to the end of its movement, where it is then dropped.
Equipment
- None