These thin-skinned animals bear large ivory tucks flanking a prehensile trunk.
There exist a variant: Mastodon Elephant
Environment: Warm plains
Organization: 1-30
Proficiency Score: +8
Huge; True Neutral; Animal, Mammal
Armor Class: 19 (+3 Natural, -2 Size, +8 Proficiency Score)
Hit Points: 240 (20d8+80)
Speed: Land 40 feet
Initiative: +0
STR | DEX | CON | INT | WIS | CHA |
22 (+6) | 10 (+0) | 19 (+4) | 2 (-4) | 13 (+1) | 7 (-2) |
Saves:
- Fortitude +12
- Reflex +0
- Will +1
Skills:
- Perception +9
Senses: Passive Perception: 19; Low Light Vision 30 feet; Scent
Languages: None
Actions
Gore. Melee Strike +14/+9/+4 (reach 10 feet, unarmed) with 3d10+6 piercing damage.
Powerful Stance. As a Single Action, an Elephant can take a stance and gain 2d8 Insight bonus on melee damage rolls.
Slam. Melee Strike +14/+9/+4 (unarmed) with 4d6+6 bludgeoning damage.
Trample. As a triple action, an Elephant can move up to twice its speed through the space of creatures one size smaller or smaller. This action deals 2d6+3 bludgeoning damage against all creatures whose spaces were moved through unless they make a DC 19 Reflex saves, half damage on a success. This action has the move tag that triggers Attacks of Opportunity. A creature choosing to take the Attack of Opportunity must give up their chance at a Reflex save unless they use two or more reactions.