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Elephant ~ CR 7

These thin-skinned animals bear large ivory tucks flanking a prehensile trunk.

There exist a variant: Mastodon Elephant

Environment: Warm plains

Organization: 1-30


Proficiency Score: +8

Huge; True Neutral; Animal, Mammal


Armor Class: 19 (+3 Natural, -2 Size, +8 Proficiency Score)

Hit Points: 240 (20d8+80)

Speed: Land 40 feet

Initiative: +0


STRDEXCONINTWISCHA
22 (+6)10 (+0)19 (+4)2 (-4)13 (+1)7 (-2)

Saves: 

  • Fortitude +12
  • Reflex +0
  • Will +1

Skills: 

  • Perception +9

Senses: Passive Perception: 19; Low Light Vision 30 feet; Scent

Languages: None


Actions

Gore. Melee Strike +14/+9/+4 (reach 10 feet, unarmed) with 3d10+6 piercing damage.

Powerful Stance. As a Single Action, an Elephant can take a stance and gain 2d8 Insight bonus on melee damage rolls.

Slam. Melee Strike +14/+9/+4 (unarmed) with 4d6+6 bludgeoning damage.

Trample. As a triple action, an Elephant can move up to twice its speed through the space of creatures one size smaller or smaller. This action deals 2d6+3 bludgeoning damage against all creatures whose spaces were moved through unless they make a DC 19 Reflex saves, half damage on a success. This action has the move tag that triggers Attacks of Opportunity. A creature choosing to take the Attack of Opportunity must give up their chance at a Reflex save unless they use two or more reactions.