magical, necromancy, negative
- Casting Time: 2 actions; Somatic and Verbal
- Range: 30 feet
- Target: 1 creature
- Duration: 1 round per Proficiency Score
- Save: Fortitude save
Make a Spell Attack. If you succeed, the effect depends on the target’s Fortitude save and if you critically succeed treat the result of the save as one degree worse. On a failure the target is Enervated 2 and on a critical failure the target is Enervated 4. Enervated effects last for only the duration of the spell. Enervation is on the Arcane, Divine, and Occult Spell Lists.