Prerequisite: Style Strike
Cost: 3 Points
As a Strike, either Melee or Ranged, you attempt to inflict the Fatigued Condition on an opponent. As a Double Action, you can use Fatiguing Strike and if it hits, you deal normal damage and the target must make a Fortitude Save with a DC equal to the results of the Attack Roll. On a failed Fortitude Save, the creature is inflicted with the Fatigued Condition until the start of your next turn. Creatures with the construct, ooze, plant, and undead tags, creatures with the Incorporeal Passive Ability, and creatures immune to critical hits or the Fatigued Condition cannot be inflicted with the Fatigued Condition.