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Aspect: Ferocity

  • Prerequisite: Battle Blood
  • Cost: 4 Points

You can remain conscious and continue fighting even when dying. When you drop to 0 Hit Points you still gain the Dying 1 condition, but you do not gain the Unconscious condition nor does your initiative move. You must still roll the Flat DC 10 checks and increase or decrease the Dying condition normally. If you roll a critical failure on this flat check, you immediately gain the Unconscious condition.