Proficiency Score: +19
Medium; Individual/Neutral; giant, humanoid
Armor Class: 35 (+1 Dex, +5 Armor, +19 Proficiency)
Hit Points: 247 (19d10+57)
Speed: 20 feet
Initiative: +1
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 8 (–1) |
Saves:
- Fortitude +22
- Reflex +20
- Will +19
Skills:
- Acrobatics +20
- Athletics +24
- Deception +18
- Insight +19
- Perception +19
Senses: Passive Perception 29, low light vision 60 feet
Languages: Common
Actions
Fist. Melee Attack +24 (agile, finesse, flurry, free hand, unarmed) with 4d8+5 bludgeoning damage.
Flurry of Blows. For a single action, once per round, a fighter can make four Strikes, all with the same multi-attack penalty, with their Fist.
Longsword. Melee Attack +24 (versatile (piercing)) with 5d8+5 slashing damage.
Stunning Fist. As a single, declared action, a fighter can make a Strike action with his Unarmed Strike and force his opponent to make a Fortitude DC 30 save or gain one of the following:
- Stunned for a round
- Fatigued
- Sick for 2 minutes
- Slowed 1 for a minute
- Blinded or Deafened for 24 hours
- Paralyzed for 10 minutes
Equipment
- Amulet of Mighty Fists; Greater
- Chain Shirt; Mithral with +3 Armor Potency Rune and Shadow Rune
- Elixir of Life; Greater (3)
- Longsword; +4 Weapon Potency Rune with the Shifting Rune
- Ring of Misty Step; 4 per 24 hours as a single action to teleport up to 50 feet away