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Flash Beetle ~ CR 2

This wolf-sized beetle is a dull brown color brightened by two glowing green-yellow spots on its carapace.

Flash Beetles are a variation of Fire Beetles.

Environment: Any (-)

Organization: 1-12


Proficiency Score: +3

Medium; Neutral/Neutral; animal, vermin


Armor Class: 16 (+3 Dex, +0 Size, +3 Proficiency)

Hit Points: 66 (6d10+6)

Speed: 30 feet, Fly 30 feet

Initiative: +3


STR DEX CON INT WIS CHA
14 (+2)16 (+3)14 (+2)10 (+0)7 (–2)

Saves: 

  • Reflex +3
  • Fortitude +5
  • Will +0

Skills:

  • Acrobatics +6

Immunities:

  • Effects with the psychic tags

Senses: Passive Perception 10; Lowlight Vision 60 feet

Languages:


Luminescence (10 feet). A Flash Beetle’s glowing glands provide lighting a 10 feet aura. A dead Flash Beetle’s luminescent glands continue to glow for 2d4 days after its death.

Actions

Bite. Melee Strike +6/+1/-4 (finesse, unarmed, versatile bludgeoning) with 4d6+3 piercing damage.

Light Flash (1 per hour, 10 feet). Once per the listed time, as a Single Action, a Flash Beetle can create a bright flash of light. All creatures in the listed range must make a DC 16 Fortitude Save or be Dazzled for 1d3 rounds. This has the visual tag.