This wolf-sized beetle is a dull brown color brightened by two glowing green-yellow spots on its carapace.
Flash Beetles are a variation of Fire Beetles.
Environment: Any
Organization: 1-12
Proficiency Score: +3
Medium; Neutral/Neutral; animal, vermin
Armor Class: 16 (+2 Dex, +1 Natural, +3 Proficiency)
Hit Points: 60 (5d10+10)
Speed: 30 feet, Fly 30 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 15 (+2) | 14 (+2) | – | 10 (+0) | 7 (–2) |
Saves:
- Fortitude +5
- Reflex +2
- Will +0
Skills:
- Acrobatics +5
Immunities:
- Effects with the psychic tag
Senses: Passive Perception 10, low light vision 60 feet
Languages: –
Luminescence. A Flash Beetle’s glowing glands provide lighting a 10-foot radius. A dead Flash Beetle’s luminescent glands continue to glow for 2d4 days after its death.
Actions
Bite. Melee Strike +5/+0/-5 (finesse, unarmed, versatile bludgeoning) with 3d6+2 piercing damage.
Light Flash (10-foot aura). Once per hour as a single action, a Flash Beetle can create a bright flash of light. All creatures in a 10-foot burst must make a DC 15 Fortitude save or be Dazzled for 1d3 rounds. This has the visual tag.