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Flash Beetle ~ CR 2

This wolf-sized beetle is a dull brown color brightened by two glowing green-yellow spots on its carapace.

Flash Beetles are a variation of Fire Beetles.

Environment: Any

Organization: 1-12


Proficiency Score: +3

Medium; Neutral/Neutral; animal, vermin


Armor Class: 16 (+2 Dex, +1 Natural, +3 Proficiency)

Hit Points: 60 (5d10+10)

Speed: 30 feet, Fly 30 feet

Initiative: +2


STR DEX CON INT WIS CHA
14 (+2)15 (+2)14 (+2)10 (+0)7 (–2)

Saves: 

  • Fortitude +5
  • Reflex +2
  • Will +0

Skills:

  • Acrobatics +5

Immunities:

  • Effects with the psychic tag

Senses: Passive Perception 10, low light vision 60 feet

Languages:


Luminescence. A Flash Beetle’s glowing glands provide lighting a 10-foot radius. A dead Flash Beetle’s luminescent glands continue to glow for 2d4 days after its death.

Actions

Bite. Melee Strike +5/+0/-5 (finesse, unarmed, versatile bludgeoning) with 3d6+2 piercing damage.

Light Flash (10-foot aura). Once per hour as a single action, a Flash Beetle can create a bright flash of light.  All creatures in a 10-foot burst must make a DC 15 Fortitude save or be Dazzled for 1d3 rounds. This has the visual tag.