Frogfolk stand just over 2 feet tall and have mottled green-and-brown skin. Most are hunter gatherers, living on large insects and fish found near their treetop homes, and are unconcerned about events outside their swamps. The rare frogfolk who leaves the safety of the swamp tends to be a seeking to trade for metals and gems.
Physical Description: Frogfolk are small humanoids typically resembling tree frogs, and have slight but very agile frames and are often great climbers. They have mottled skin that ranges from green to brown with the occasional orange, red, or purple tones as well and can be anything from brightly colored to a very muted tone. Their fingers are long and they are skilled with highly detailed and intricate tasks.
Frogfolk reach adulthood around 12, with middle age at 20 and old age around 30. The most venerable of this ancestry live into their 40s.
Frogfolk are very slightly sexual dimorphic, with the average height of males just over two feet and females around two feet tall. Their body mass is similar, making most females weigh slightly less than males.
Society: Frogfolk normally form primitive societies deep within tropical jungles or marshland. Despite their reclusive nature, they normally trade with neighbouring societies for metals and gemstones that they cannot obtain themselves.
Frogfolk villages rarely get involved in the concerns of other communities, preferring to focus on maintaining relative peace within their own small societies. Their legends explain this attitude with a tale of a frogfolk champion who dragged his people into a war between humans and charau-kas. The stories differ as to which side the frogfolks took, but every version ends with the bloody deaths of the hero and his family. Since that time, village elders claim, frogfolk have strove to remain far from the conflicts of others.
Whatever region they come from, frogfolk tend to be peaceful hunter gatherers. Due to their modest understanding of agriculture, they do not raise crops in the traditional sense, although they do cultivate mushroom patches and gather a wide array of fruits from the surrounding wilderness. The jungle also contains rivers and lakes filled with silver-scaled fish, which frogfolk harvest in a sustainable manner to ensure their future supply, as well as fatty insects that grow much larger than in other parts of the world. Some of the most advanced frogfolk societies capture and breed these insects, nurturing herds of giant dragonflies or beetles that are eventually slaughtered for food for the rest of the village. Particularly enterprising frogfolk even seek out and tame huge flying insects to use as mounts during their hunts. The rearing of such massive insects is no easy feat, however, so frogfolk who manage to do so are often heralded as local heroes.
The treetop settlements of the frogfolk are difficult to spot from the forest floor. They obscure their holdings with broad leaves and thick branches, and they riddle the surrounding forest with labyrinthine trails that only they know how to navigate. Their villages are usually constructed among the densest populations of trees, with thin rope bridges strung between wide wooden platforms built around each trunk.
Relations: Given the hidden nature of their tribes, they have little interaction with the world beyond their swamps and forests. Those that do tend to deal only with gnomes, halflings, and others of similar size and temperament. They find more aggressive warriors and societies with complex organization, such as elves and humans, unnerving and outlandish.
Alignment and Religion: Little is known about the more secretive nature of their traditional religions. This is only heightened by frogfolks who interact with those outside their tribes as they take on other religions and deities when beyond their homelands.
In Edinose, these choices tend towards Gaenos or Zinibayne.
Adventurers: They rarely leave their swamplands, but those that do are often curious. Many tend towards quieter professions and this is reflected in their combat tactics with a strong preference for stealth, ranged combat. A few dabble in mystic arts, usually primal powers.
Names: Alkeipedo, Boeadia, Dreoses, Eydae, Grigea, Katnia, Ohaedra, Olicabe, Ostane, Synara