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Froghemoth ~ CR 13

This immense, three-eyed frog-like creature rears up on powerful hind legs. In place of arms, four huge tentacles thrash and writhe.

Environment: Temperate marsh

Organization: 1


Proficiency Score: +14

Huge; True Neutral; Aberration


Armor Class: 31 (+1 Dex, +8 Natural, -2 Size, +14 Proficiency Score)

Hit Points: 240 (16d8+112)

Speed: Land 20 feet, Swim 30 feet

Initiative: +1 (Advantage)


STRDEXCONINTWISCHA
16 (+3)13 (+1)24 (+7)2 (-4)13 (+1)11 (+0)

Saves: 

  • Fortitude +21
  • Reflex +15
  • Will +15

Skills: 

  • Athletics +17
  • Perception +15
  • Stealth +15

Immunities:

  • Effects with the electricity tags

Resistances:

  • 5 against effects with the fire tags

Senses: Passive Perception: 25; Dark Vision 60 feet, Blindsight 30 feet

Languages: None


Legendary Action (1). A Froghemoth can use one extra action per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.

Many Appendages (5). A Froghemoth has the listed number of appendages and can Grab a creature with each. In this way, it can have multiple creatures Grabbed at one time. A Froghemoth can maintain up to 3 Grabbed conditions with a Single Action.

Vulnerability (electricity). The Froghemoth becomes Slowed 1 when it takes damage with the listed tag for a round.

Actions

Bite. Melee Strike +17/+12/+7 (reach 15 feet, unarmed, versatile bludgeoning) with 5d6+3 piercing damage plus Grabbed Condition (DC 25)

Constrict. As part of the same action to maintain the Grabbed condition, a Froghemoth can constrict and inflict half the damage of the Strike used.

Swallow Whole (Bite). As a Single Action, a Froghemoth can attempt to swallow a creature that is at least one size smaller which it has currently Grabbed with the listed Strike. This is an Athletics check against the target’s Passive Athletics. If it succeeds, it swallows the target, inflicting listed Strike’s damage in the process. Each round after being swallowed, the target automatically takes 7d8 acid damage. The swallowed target is considered to still have the Grabbed condition, while the Froghemoth is no longer considered to have a creature Grabbed. A swallowed target can try to cut its way free with any weapon that is 1 bulk or less and deals slashing or piercing damage or can try to escape the Grabbed condition with double disadvantage like trying to climb back out. The Froghemoth’s stomach has AC 12 and 27 damage is required to cut an escape out of its stomach. If a swallowed target cuts its way out, the Froghemoth cannot use Swallow Whole for two rounds. If a swallowed target escapes through overcoming the Grabbed condition, it is treated as being back in the Froghemoth’s mouth where it must spend an action jumping out or it will be in danger of another Bite attack and being Swallowed Whole again.

Tentacle. Melee Strike +17/+12/+7 (reach 30 feet, unarmed) with 3d8 bludgeoning damage plus Grabbed Condition (DC 25).