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Fungal Troll ~ CR 10

Standing almost 12 feet tall, this massive mycelium lumbers forth with plant like tendrils lashing about. A shower of toxin spores surrounds it, some occasionally falling to the ground to sprout tiny mushrooms. With each step it takes, fungal networks more through the ground around it.

There exists a variant: Young Fungal Trolls

Environment: Any forest, any underground

Organization: 1-4


Proficiency Score: +11

Huge; True Neutral; Humanoid, Plant


Armor Class: 25 (+6 Natural, -2 Size, +11 Proficiency Score)

Hit Points: 190 (10d12+70)

Speed: Land 40 feet

Initiative: +0


STRDEXCONINTWISCHA
23 (+6)10 (+0)25 (+7)10 (+0)17 (+3)13 (+1)

Saves: 

  • Fortitude +18
  • Reflex +0
  • Will +14

Skills: 

  • Athletics +17
  • Perception +14

Weaknesses:

  • Effects with the fire tag

Senses: Passive Perception: 24; Blindsense 60 feet

Languages: Giant


Aura (Rotting, 30-foot aura). All creatures who start their turn within the listed aura from a Fungal Troll must make a DC 24 Fortitude Save or take 3d6 poison damage. On a success, a creature still takes half damage.

Legendary Action (1). A Fungal Troll can use one extra action per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.

Regeneration (30, acid or fire). A Fungal Troll heals the listed value of hit points per round, at the beginning of its turn, and cannot die as long as this is still functioning. This does not prevent a Fungal Troll from gaining the Unconscious condition should its hit points reach 0. If a Fungal Troll takes damage with the listed tag, this ability stops functioning for a round. During this round, a Fungal Troll cannot heal damage through Regeneration and can die normally. Attack forms that do not deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. A Fungal Troll can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and decay normally.

Spells.

Spell Attack: +14/+9/+4; Spell DC: 24

Actions

Cloud (6, 30-foot aura). As a Single Action, a Fungal Troll can emit a cloud with the following effects. Each creature in the aura that the Fungal Troll chooses must make a DC 24 Reflex Save or become Entangled.

Slam. Melee Strike +17/+12/+7 (reach 10 feet, unarmed) with 3d10+6 bludgeoning damage.

Tentacle. Melee Strike +17/+12/+7 (reach 10 feet, unarmed) with 3d8+6 slashing damage plus any creature of size Huge or smaller is pulled 5 feet closer to the Fungal Troll.