This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.
Environment: Any
Organization: 1-12
Proficiency Score: +2
Medium; [as in life]; humanoid, undead
Armor Class: 14 (+2 Dex, +2 Proficiency Score)
Hit Points: 64 (8d8)
Speed: 30 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
13 (+1) | 15 (+2) | – | 13 (+1) | 14 (+2) | 14 (+2) |
Saves:
- Fortitude +0
- Reflex +2
- Will +4
Skills:
- Acrobatics +4
- Athletics +3
- Perception +4
- Stealth +4
Immunities:
- Effects with the death or psychic tags
- Ability damage, ability drain, disease, poison, and sleep
- Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
- Any effects that require a Fortitude save (unless it is applicable to objects)
- Instant Death
Senses: Passive Perception 14, dark vision 60 feet
Languages: [dependent on life]
Disease (Ghoul Fever). Any creature struck by a Ghoul’s Bite must make a Fortitude save or the disease begins to spread.
- Save: Fortitude DC 14
- Onset: Immediate
- Frequency: 24 hours
- Duration: 7 days
- Counteract: 3
A creature at any stage of Ghoul Fever is considered to be a carrier. If a carrier’s blood or saliva enters another creature’s blood stream, treated like an injury poison, that other creature must make an initial save against Ghoul Fever. On a success, a creature is a carrier for Ghoul Fever for 24 hours but is otherwise unaffected. On a failure, a creature is afflicted with Ghoul Fever at Stage 1, while on a critical failure a creature is afflicted with Ghoul Fever at Stage 2.
If a creature ever gains the Dead condition while afflicted with Ghoul Fever, they rise as a Ghoul during the next new moon at midnight.
Stage 1. 3d8 damage and all healing is halved.
Stage 2. 4d8 damage and all healing is halved.
Stage 3. 4d8 damage and no benefits from healing.
Stage 4. 5d8 damage and no benefits from healing.
Stage 5. Gains the Dying condition with disadvantage on the Flat check. Instead of rolling the Dying condition’s Flat DC every round, it is rolled every hour. If a creature with Stage 5 Ghoul Fever reduces the Dying condition to 0, they remain unconscious for the rest of the day. A failure or critical failure on the Fortitude save to reduce Stage of Ghoul Fever causes the creature to gain the Dead condition.
Poison (Paralysis Toxin). Any creature struck by a Ghoul’s Bite or Claw must make a Fortitude save or the poison begins to spread.
- Save: Fortitude DC 14
- Onset: Immediate
- Frequency: 1 round
- Duration: 1d4+1 rounds
- Counteract: 1
Stage 1. Slowed 2 condition
Stage 2. Paralyzed condition
Actions
Bite. Melee Strike +4/-1/-6 (finesse, unarmed) with 1d6+1 piercing damage plus Disease (Ghoul Fever) and Poison (Paralysis Toxin).
Claw. Melee Strike +4/-1/-6 (finesse, unarmed) with 2d6+1 slashing damage plus Poison (Paralysis Toxin).