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Ghoul Fever

disease

  • Save: Fortitude (average)
  • Onset: Immediate
  • Frequency: 24 hours
  • Duration: 7 day
  • Counteract: 3

A creature at any stage of Ghoul Fever is considered to be a carrier. If a carrier’s blood or saliva enters another creature’s blood stream, treated like an injury poison, that other creature must make an initial save against Ghoul Fever. On a success, a creature is a carrier for Ghoul Fever for 24 hours but is otherwise unaffected. On a failure, a creature is afflicted with Ghoul Fever at Stage 1, while on a critical failure a creature is afflicted with Ghoul Fever at Stage 2.

If a creature ever gains the Dead condition while afflicted with Ghoul Fever, they rise as a Ghoul during the next new moon at midnight.

Stage 1. 3d8 damage and all healing is halved.

Stage 2. 4d8 damage and all healing is halved.

Stage 3. 4d8 damage and no benefits from healing.

Stage 4. 5d8 damage and no benefits from healing.

Stage 5. Gains the Dying condition with disadvantage on the Flat check. Instead of rolling the Dying condition’s Flat DC every round, it is rolled every hour. If a creature with Stage 5 Ghoul Fever reduces the Dying condition to 0, they remain unconscious for the rest of the day. A failure or critical failure on the Fortitude save to reduce Stage of Ghoul Fever causes the creature to gain the Dead condition.