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Spell: Ghoulish Cravings ~ Level 2

disease, magical, necromancy

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: touch
  • Target: 1 creature
  • Save: Fortitude save

You touch the target to afflict it with Ghoul Fever. The target must attempt a Fortitude save. On a success, the target is a carrier for Ghoul Fever for 24 hours. On a failure the target is afflicted with Ghoul Fever at Stage 1, while on a critical failure the target is afflicted with Ghoul Fever at Stage 2. Diseases work the same as poisons. Ghoulish Cravings is on the Arcane Spell List.

Ghoul Fever                                                           

disease

  • Save: Fortitude DC
  • Onset: Immediate
  • Frequency: 24 hours
  • Duration: 7 day
  • Counteract: 3

A creature at any stage of Ghoul Fever is considered to be a carrier. If a carrier’s blood or saliva enters another creature’s blood stream, treated like an injury poison, that other creature must make an initial save against Ghoul Fever. On a success, a creature is a carrier for Ghoul Fever for 24 hours but is otherwise unaffected. On a failure, a creature is afflicted with Ghoul Fever at Stage 1, while on a critical failure a creature is afflicted with Ghoul Fever at Stage 2.

If a creature ever gains the Dead condition while afflicted with Ghoul Fever, they rise as a Ghoul during the next new moon at midnight.

Stage 1. 3d8 damage and all healing is halved.

Stage 2. 4d8 damage and all healing is halved.

Stage 3. 4d8 damage and no benefits from healing.

Stage 4. 5d8 damage and no benefits from healing.

Stage 5. Gains the Dying condition with disadvantage on the Flat check. Instead of rolling the Dying condition’s Flat DC every round, it is rolled every hour. If a creature with Stage 5 Ghoul Fever reduces the Dying condition to 0, they remain unconscious for the rest of the day. A failure or critical failure on the Fortitude save to reduce Stage of Ghoul Fever causes the creature to gain the Dead condition.