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Giant Crab ~ CR 2

This lumbering hard-shelled crab stands as tall as a dwarf. its massive pincers waving menacingly.

Environment: Any aquatic

Organization: 1-12


Proficiency Score: +3

Medium; Neutral/Neutral; animal, aquatic, vermin


Armor Class: 19 (+1 Dex, +5 Natural, +3 Proficiency)

Hit Points: 90 (9d8+18)

Speed: Land 30 feet, Swim 20 feet

Initiative: +1


STRDEXCONINTWISCHA
15 (+2)13 (+1)14 (+2)10 (+0)2 (-4)

Saves:

  • Fortitude +5
  • Reflex +1
  • Will +0

Skills.

  • Athletics +6
  • Perception +4

Immunities:

  • Effects with the psychic tags

Senses: Passive Perception 14; Dark Vision 60 feet

Languages: None


Dependent (Water). A Giant Crab can survive out of water for 14 hours. After that it begins to die as if from drowning rules.

Actions

Claw. Melee Strike +5/0/-5 (unarmed) with 3d4+2 bludgeoning damage plus the Grabbed (DC 16) Condition.

Constrict. As part of the same action to maintain the Grabbed Condition, a Giant Crab can constrict and deal 3d4 bludgeoning damage.