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Giant Flytrap ~ CR 10

This towering plant is a mass of vines and barbs. Several stalks are horribly mobile, each ending in a set of green, toothy jaws.

Environment: Temperate swamps

Organization: 1-6


Proficiency Score: +11

Huge; True Neutral; Plant


Armor Class: 26 (+4 Dex, +3 Natural, -2 Size, +11 Proficiency Score)

Hit Points: 195 (13d8+91)

Speed: Land 10 feet

Initiative: +4 (Advantage)


STRDEXCONINTWISCHA
22 (+6)18 (+4)25 (+7)1 (-5)12 (+1)6 (-2)

Saves: 

  • Fortitude +18
  • Reflex +4
  • Will +1

Skills: 

  • Perception +12
  • Stealth +15

Immunities:

  • Effects with the poison, polymorph, psychic tags
  • Asleep, Paralyzed, Stunned Conditions

Resistances:

  • 20 against effects with the acid tags

Senses: Passive Perception: 22; Temor Sense 60 feet

Languages: None


Legendary Action (1). A Giant Flytrap can use one extra action per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.

Actions

Bite. Melee Strike +17/+12/+7 (reach 15 feet, unarmed, versatile bludgeoning) with 5d8+6 piercing damage plus Grabbed Condition (DC 25)

Engulf. As a Double Action, a Giant Flytrap can attempt to wrap around a creature it is adjacent to with a DC 25 Reflex Save. This does not provoke Attacks of Opportunity. On a failed save, the Giant Flytrap gains advantage on Strikes against the target.