This towering plant is a mass of vines and barbs. Several stalks are horribly mobile, each ending in a set of green, toothy jaws.
Environment: Temperate swamps
Organization: 1-6
Proficiency Score: +11
Huge; True Neutral; Plant
Armor Class: 26 (+4 Dex, +3 Natural, -2 Size, +11 Proficiency Score)
Hit Points: 195 (13d8+91)
Speed: Land 10 feet
Initiative: +4 (Advantage)
STR | DEX | CON | INT | WIS | CHA |
22 (+6) | 18 (+4) | 25 (+7) | 1 (-5) | 12 (+1) | 6 (-2) |
Saves:
- Fortitude +18
- Reflex +4
- Will +1
Skills:
- Perception +12
- Stealth +15
Immunities:
- Effects with the poison, polymorph, psychic tags
- Asleep, Paralyzed, Stunned Conditions
Resistances:
- 20 against effects with the acid tags
Senses: Passive Perception: 22; Temor Sense 60 feet
Languages: None
Legendary Action (1). A Giant Flytrap can use one extra action per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.
Actions
Bite. Melee Strike +17/+12/+7 (reach 15 feet, unarmed, versatile bludgeoning) with 5d8+6 piercing damage plus Grabbed Condition (DC 25)
Engulf. As a Double Action, a Giant Flytrap can attempt to wrap around a creature it is adjacent to with a DC 25 Reflex Save. This does not provoke Attacks of Opportunity. On a failed save, the Giant Flytrap gains advantage on Strikes against the target.