This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.
Environment: Warm oceans
Organization: 1-6
Proficiency Score: +6
Large; True Neutral; Animal, Aquatic, Fish
Armor Class: 20 (+2 Dex, +3 Natural, -1 Size, +6 Proficiency Score)
Hit Points: 132 (12d8+36)
Speed: Swim 30 feet
Initiative: +2 (Advantage)
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 14 (+2) | 16 (+3) | 1 (-5) | 12 (+1) | 8 (-1) |
Saves:
- Fortitude +9
- Reflex +8
- Will +1
Skills:
- Acrobatics +8
- Athletics +11
- Perception +7
- Stealth +8
Senses: Passive Perception: 17; Low Light Vision 60 feet; Scent
Languages: None
Actions
Bite. Melee Strike +11/+6/+1 (reach 10 feet, unarmed) with 5d6+5 bludgeoning damage plus Grabbed Condition (DC 17).
Constrict. As part of the same action to maintain the Grabbed condition, a Giant Moray Eel can constrict and inflict 5d6 bludgeoning damage.