This horse-sized wasp is covered in yellow and black vertical stripes—its stinger is the size of a sword and drips with venom.
Environment: Temperate forests
Organization: 1-19
Proficiency Score: +4
Large; True Neutral; Vermin
Armor Class: 18 (+1 Dex, +4 Natural, -1 Size, +4 Proficiency Score)
Hit Points: 108 (9d8+36)
Speed: Land 20 feet, Fly 60 feet
Initiative: +1
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 12 (+1) | 18 (+4) | – | 14 (+2) | 11 (+0) |
Saves:
- Fortitude +8
- Reflex +1
- Will +2
Skills:
- Acrobatics +5
- Perception +6
Senses: Passive Perception: 16; Dark Vision 60 feet
Languages: None
Poison (Sting). Any creature struck by a Giant Wasp’s listed Strikes is exposed to its poison.
- Save: Fortitude DC 16
- Onset: Immediate
- Frequency: 1 round
- Duration: 6 rounds
- Counteract: 3
Stage 1. 2d8 poison damage and Sluggish 1.
Stage 2. 3d8 poison damage and Sluggish 2.
Stage 3. 5d8 poison damage and Sluggish 2.
Actions
Sting. Melee Strike +8/+3/-2 (unarmed) with 2d4+4 piercing damage and poison.