An elephantine centipede scurries about, its double tail lashing angrily behind it.
Giant Whiptail Centipedes are a variation of Giant Centipedes.
Environment: Temperate forests, warm forests, or underground
Organization: 1-6
Proficiency Score: +3
Huge; Neutral/Neutral; animal, vermin
Armor Class: 16 (+1 Dex, +4 Natural, –2 Size, +3 Proficiency Score)
Hit Points: 66 (6d8+18)
Speed: 40 feet, Climb 20 feet
Initiative: +1
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 12 (+1) | 17 (+3) | – | 12 (+1) | 10 (+0) |
Saves:
- Fortitude +6
- Reflex +4
- Will +1
Skills:
- Acrobatics +4
- Perception +4 (advantage)
- Stealth +4 (advantage)
Immunities:
- Effects with the psychic tag
Senses: Passive Perception 19, dark vision 60 feet
Languages: –
Poison. Any creature struck by a Giant Whiptail Centipede’s bite must make a Fortitude save or the poison begins to spread.
- Save: Fortitude DC 16
- Onset: Immediate
- Frequency: 1 round
- Duration: 6 rounds
- Counteract: 2
Stage 1. 1d2 Dexterity damage
Stage 2. 1d3 Dexterity damage
Actions
Bite. Melee Strike +6/+1/-4 (reach 15 feet, unarmed) with 2d6+3 bludgeoning damage plus poison.