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Greater Air Elemental ~ CR 7

This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.

Greater Air Elementals are a variant of Large Air Elementals.

Environment: Any (Plane of Air)

Organization: 1-8


Proficiency Score: +8

Huge; Neutral/Communal; aerial, outsider


Armor Class: 17 (+3 Dex, -2 Natural, -2 Size, +8 Proficiency)

Hit Points: 117 (9d10+27)

Speed: Fly 80 feet

Initiative: +3 (advantage)


STRDEXCONINTWISCHA
12 (+1)17 (+3)16 (+3)10 (+0)15 (+2)13 (+1)

Saves: 

  • Fortitude +11
  • Reflex +11
  • Will +2

Skills: 

  • Acrobatics +11
  • Lore (Plane of Air) +8
  • Perception +10
  • Stealth +11

Immunities:

  • Poison, and sleep
  • Paralysis, Persistent Damage, and Stunned conditions
  • Critical damage and precision-based damage, such as Sneak Attack

Senses: Passive Perception 20, dark vision 60 feet

Languages: Auran


Actions

Slam. Melee Strike +11/+6/+1 (finesse, reach 15 feet, unarmed) with 7d4+3 bludgeoning damage.

Whirlwind. As a Triple Action, an Air Elemental can spin rapidly as it moves up to twice its speed. During this movement, it can pass through any occupied area. A creature’s space that it moves through while using Whirlwind must make a DC 21 Reflex save or take the Air Elemental’s Slam damage. On a critical failure, a creature takes double damage and is picked up in the Air Elemental to be carried within it to the end of its movement, where it is then dropped.


Equipment

  • None