air, conjuration, evocation, magical
- Casting Time: 2 actions; Somatic and Verbal
- Area: 60-foot line
- Duration: 1 round
- Save: Fortitude save
A violent wind issues forth from your outstretched palm, blowing from the point where you are when you cast the spell to the line’s opposite end. The wind extinguishes small fires that do not have the magical tag, disperses fog and mist, blows around objects of light Bulk or less, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. On a successful save the target cannot move against the wind, on a failure the target is knocked Prone, and on a critical failure the target pushed 30 feet in the wind’s direction, knocked Prone, and takes a number of d4s bludgeoning damage equal to half your Proficiency Score. Large or smaller creatures that move into the gust later must attempt the save on entering. Gust of Wind is on the Arcane and Primal Spell Lists.