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Hadrian Mournhall

Proficiency Score: + 16

Medium; Honor/Independent; dragonborn, elven, human, humanoid


Armor Class: 33 (+5 Dex, +2 Natural Armor, +16 Proficiency Score)

Hit Points: 192 (16d8+64)

Speed: 30 feet

Initiative: +5 (advantage)


STRDEXCONINTWISCHA
15 (+2)20 (+5)18 (+4)12 (+1)14 (+2)10 (+0)

Saves: Fortitude +20, Reflex +21, Will +18

Skills: Acrobatics +20, Athletics +18, Deception +16, Insight +18, Perception +18+1d4, Survival +18

Resistances: 10 to all damage

Senses: Passive Perception 28

Languages: Common, Selan


Blessed. Hadrian is blessed by the gods. If he is ever reduced to 0 Hit Points, he can immediately regain half his Hit Points as a reaction. He can only use this ability once per year.

Ki Pool. 18 points.

  • Abundant Step; 2 points to use Dimension Door
  • Feather Balance; 1 point to treat all Acrobatics checks as critical successes
  • Ki Metabolism; as long as Harian has a point left, he can hold his breath for 18 hours, needs only two hours of sleep, and a fourth as much food and water
  • Light Steps; walk across any solid surfaces and ignore difficult terrain
  • Water Sprint; 1 point to walk on water for 16 minutes like Water Walk spell
  • Wind Jump; 1 point spent as a single action to gain a fly speed, must end each movement on a surface which can support Harian’s weight

Quick Reflexes. Hadrian can use 6 reactions per round.

Actions

Short Sword. Melee Attack +21 (agile, finesse, versatile (slashing) with 4d6+5 piercing damage.

Swift Poisoning. Hadrian can poison a weapon as a single action.


Equipment


Build Notes

Heritage

  • Alluring Immunities
  • Keen Awareness
  • Master of Illusions
  • Scaly Skin

Traits (Total Spent: 69, Possible Points: 94 Unspent)

  • Ability Score Boost (x7; Str, 2 Dex, 2 Con, Int, Wis)
  • AC Bonus
  • Evasion
  • Improved Evasion
  • Improved Initiative
  • Quick Reflexes
  • Saving Proficiency
  • Skill Proficiency (x6, Acrobatics, Athletics, Deception, Insight, Perception, Survival)

Non-Accessible