illusion, magical, psychic
- Casting Time: 2 actions; Material and Somatic
- Range: 30 feet
- Target: 1 creature
- Duration: 1 hour per Proficiency Score (D)
- Save: Will save; see text
The target consistently believes one thing is another, cannot detect something that is there, or detects something that is not there. You choose which of these options applies and determine the specifics of the hallucination. For example, you could make the target think all elves are humans, be unable to detect the presence of their brother, think their beloved pocket watch is always on their person even when it is not, or believe there is a tower in the center of town. The target can attempt a Will save to disbelieve the hallucination every time they interact with the subject of the hallucination. For example, the target could attempt to disbelieve each time they encountered an elf, bumped into their brother accidentally, tried to check their pocket watch, or studied the tower to spot vulnerabilities. The target can attempt to disbelieve with a bonus in circumstances determined by the GM, such as if the target attempted to climb the nonexistent tower. Hallucination is on the Arcane and Occult Spell Lists.
Heighten (+2): Increase the duration.
Level 7 Spell Slot and higher. Increase the duration to 24 hours.
Level 8 Spell Slot and higher. You can target a number of creatures equal to half your Proficiency Score.
Level 9 Spell Slot and higher. Increase the duration to indefinite.
Level 10 Spell Slot. You can target a number of creatures equal to your Proficiency Score.