magical, necromancy, positive
- Casting Time: 1+ actions; Material, Somatic, and/or Verbal; see text
- Range: see text
- Target: see text
- Save: see text
You channel positive energy to heal the living or harm the undead. The number of actions spent casting this spell determines its targets, range, area, and other parameters.
- 1 action; Somatic. The spell has a range of touch. You restore a number of d8s Hit Points equal to half your Proficiency Score to a willing living creature or deal that amount of positive damage to a creature with the undead tag. You must succeed at a Spell Attack to damage an undead target.
- 2 actions; Somatic and Verbal. The spell has a range of 30 feet. You restore a number of d8s Hit Points equal to half your Proficiency Score to a willing living creature or deal that amount of positive damage to a creature with the undead tag. An undead target must attempt a Fortitude save. On a success an undead creature takes half damage, on a failure an undead creature takes full damage, and on a critical failure an undead creature takes double damage.
- 3 actions; Material, Somatic, and Verbal. You disperse positive energy in a 30-foot aura. You restore a number of d4s Hit Points equal to half your Proficiency Score to all willing living creatures in the area or deal that amount of positive damage to all creatures with the undead tag in the area. An undead target must attempt a Fortitude save. On a success an undead creature takes half damage, on a failure an undead creature takes full damage, and on a critical failure an undead creature takes double damage.
Heal is on the Divine and Primal Spell Lists.