Proficiency Score: +4
Medium; Repute/Independent; humanoid
Armor Class: 19 (+3 Dex, +2 Armor, +4 Proficiency)
Hit Points: 48 (4d10+8)
Speed: 50 feet
Initiative: +3 (advantage)
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (–1) |
Saves:
- Fortitude +7
- Reflex +7
- Will +1
Skills:
- Athletics +7
- Deception -1 (Disadvantage)
- Diplomacy -1 (Disadvantage)
- Insight +5
- Perception +5
- Stealth +3 (advantage)
Senses: Passive Perception 15
Languages:
Style Strike. Helana Merth can use one of the following style strikes per round.
- Head-Butt: On a successful strike, the opponent must make a Fortitude DC 17 or be Slowed 1 for a round.
- Leg Sweep: On a successful strike, the opponent is Tripped.
- Stunning Fist: On a successful strike that deals damage, the opponent must make a Fortitude DC 17 or be Stunned for a round.
Actions
Baton. Melee Attack +7 (agile, flurry, nonlethal, parry) with 1d6+3 bludgeoning damage.
Bolas. Ranged Attack +7 (nonlethal, range 20 feet, trip) with 1d4 bludgeoning damage.
Dagger. Melee Attack +7 (agile, finesse, thrown 10 feet, versatile slashing) with 1d4+3 piercing damage. Helana Merth’s first attacks with each of her daggers has a dose of Hunting Spider Venom and Spider Venom, respectively.
Fist. Melee Attack +7 (agile, finesse, flurry, free hand, lethal/nonlethal, unarmed) with 1d8+3 bludgeoning damage.
Net. Ranged Attack +7 (grab, nonlethal, range 20 feet, trip) with no damage.
Equipment
- Assassin’s Cloak
- Baton
- Bolas
- Dagger (2)
- Net
- Vial of Hunting Spider Venom (3)
- Vial of Spider Venom (3)
- Whip
Build Notes
Heritage
- Ability Boost: Talented (2)
- Health Boost d10 (4)
- Speed: Sprinter (1)
Traits (Total Spent: 48, Possible Points: 1 Unspent)
- Armor Proficiency: Light (1)
- Fast Movement (4)
- Head-Butt (3)
- Improved Initiative (5)
- Leg Sweep (4)
- Saving Proficiency (8)
- Skill Proficiency (9)
- Stunning Fist (6)
- Unarmed Strike (4)
- Weapon Proficiency: Simple Melee, Simple Ranged, Martial Ranged, Exotic Ranged (4)