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Helana Merth ~ CR 3

Proficiency Score: +4

Medium; Repute/Independent; humanoid


Armor Class: 19 (+3 Dex, +2 Armor, +4 Proficiency)

Hit Points: 48 (4d10+8)

Speed: 50 feet

Initiative: +3 (advantage)


STRDEXCONINTWISCHA
16 (+3)16 (+3)14 (+2)10 (+0)13 (+1)8 (–1)

Saves: 

  • Fortitude +7
  • Reflex +7
  • Will +1

Skills: 

  • Athletics +7
  • Deception -1 (Disadvantage)
  • Diplomacy -1 (Disadvantage)
  • Insight +5
  • Perception +5
  • Stealth +3 (advantage)

Senses: Passive Perception 15

Languages:


Style Strike. Helana Merth can use one of the following style strikes per round.

  • Head-Butt: On a successful strike, the opponent must make a Fortitude DC 17 or be Slowed 1 for a round.
  • Leg Sweep: On a successful strike, the opponent is Tripped.
  • Stunning Fist: On a successful strike that deals damage, the opponent must make a Fortitude DC 17 or be Stunned for a round.

Actions

Baton. Melee Attack +7 (agile, flurry, nonlethal, parry) with 1d6+3 bludgeoning damage.

Bolas. Ranged Attack +7 (nonlethal, range 20 feet, trip) with 1d4 bludgeoning damage.

Dagger. Melee Attack +7 (agile, finesse, thrown 10 feet, versatile slashing) with 1d4+3 piercing damage. Helana Merth’s first attacks with each of her daggers has a dose of Hunting Spider Venom and Spider Venom, respectively.

Fist. Melee Attack +7 (agile, finesse, flurry, free hand, lethal/nonlethal, unarmed) with 1d8+3 bludgeoning damage.

Net. Ranged Attack +7 (grab, nonlethal, range 20 feet, trip) with no damage.


Equipment

  • Assassin’s Cloak
  • Baton
  • Bolas
  • Dagger (2)
  • Net
  • Vial of Hunting Spider Venom (3)
  • Vial of Spider Venom (3)
  • Whip

Build Notes

Heritage

  • Ability Boost: Talented (2)
  • Health Boost d10 (4)
  • Speed: Sprinter (1)

Traits (Total Spent: 48, Possible Points: 1 Unspent)

  • Armor Proficiency: Light (1)
  • Fast Movement (4)
  • Head-Butt (3)
  • Improved Initiative (5)
  • Leg Sweep (4)
  • Saving Proficiency (8)
  • Skill Proficiency (9)
  • Stunning Fist (6)
  • Unarmed Strike (4)
  • Weapon Proficiency: Simple Melee, Simple Ranged, Martial Ranged, Exotic Ranged (4)

Non-Accessible