auditory, illusion, visual
- Casting Time: 2 actions; Somatic and Verbal
- Range: 500 feet
- Duration: 1 minute per Proficiency Score (C); see text
- Save: Will save; see text
You create an illusory image of a Huge or smaller creature. It makes appropriate sounds, generates normal smells, and feels right to the touch. If you and the image are ever farther than 500 feet apart, the spell ends. The image cannot speak but you can use your actions to speak through the creature with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to convincingly mimic the creature, as determined by the GM. This is especially likely if you are trying to imitate a specific person and engage with someone that person knows.
In combat, the illusion counts as a creature for bonuses. It uses your Spell Attack for attack rolls and saving throws and your Spell DC for its AC. If the image is hit by an attack or fails a save, the spell is dismissed. The creature has two actions per turn, which it takes when you spend an action to concentrate on the spell. The illusion cannot directly affect the physical world though its attacks can cause damage by making the target believe they are real. If the illusory creature hits with a Strike, the target takes a number of d4s psychic damage equal to half your Proficiency Score with the nonlethal tag. If the damage does not correspond to the image of the monster, for example if a Large dragon dealt only 5 damage, the GM might allow the target to attempt a Perception check to disbelieve the spell as a free action. Any relevant Resistances and Weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less psychic damage. However, illusory damage does not suppress Regeneration or trigger other effects that require a certain damage type.
Any creature that touches the image or attempts to examine it can try to disbelieve your illusion. When a creature disbelieves the illusion, it recovers half of any damage it took from the illusory creature, if any, and does not take any further damage from it. The GM should track illusory damage dealt by the illusion. Illusory Creature is on the Arcane and Occult Spell Lists.
Heighten (+2): For each Spell Slot of the Heightened Spell Levels (4, 6, 8, 10), increase the damage die.
Level 4 or 5 Spell Slot. Increase the damage die to d6s.
Level 6 or 7 Spell Slot. Increase the damage die to d8s.
Level 8 or 9 Spell Slot. Increase the damage die to d10s.
Level 10 Spell Slot. Increase the damage die to d12s.