auditory, illusion, magical, visual
- Casting Time: 10 minutes; Somatic and Verbal
- Range: 500 feet
- Area: 50-foot radius burst
- Duration: 1 hour
- Save: Will save; see text
You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell’s area. These elements all generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike the illusory creature spell, creatures in your scene lack combat abilities and statistics. Your scene does not include changes to the environment around it, though you can place your scene within the illusory environment of a Hallucinatory Terrain spell.
When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to a minute long and it repeats when finished. For instance, you could create a programmed scene of two orcs fighting each other, and their fight would go the same way for each repetition. If you create a loop, the two fighters end the program in the same position as the start of the fight and you can smooth it out, so it is hard to tell when the loop ends or begins. Anyone observing long term almost always notices the program looping. You are unable to alter the program after you create the illusion.
A creature that touches any part of the image or tries to examine it can attempt to disbelieve your illusion. If they were interacting with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success. Illusory Scene is on the Arcane and Occult Spell List.
Heighten (+1): Add speech and increase the duration.
Level 6 Spell Slot and higher. You can have the elements in the illusion speak predetermined lines.
Level 7 Spell Slot and higher. The duration increases to indefinite unless dispelled.