Skip to content

Inspire Greatness

Prerequisite: Bardic Performance

Tags: Multiple

Cost: 6 Points

You can use your rounds of Bardic Performance to inspire greatness in yourself or a single willing ally within 30 feet, granting extra fighting capability. To successfully use Inspire Greatness, all of the targets must be able to see and hear you and this effect only lasts for as long as the target is able to witness your Bardic Performance. A creature affected by the Inspired Greatness gains 2 bonus Hit Dice, a number of temporary hit points equal to double the target’s Constitution Score, and a 1d8 Assist bonus on attack rolls and Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of supernatural abilities that are Hit Dice dependent. This trait can be taken multiple times, each time you take Inspire Greatness you can affect an additional target. You can take this up to four times. Inspire Greatness has the auditory, mental, and visual tags.