At 5’6″ with a solid build, Jarlas has a diamond shaped face with pearly, coco skin framed with reddish-brown hair left loosely curled and set with dark brown-black eyes. He has a small silver piercing in his left ear. Jarlas wears a loose leather jacket with a few pockets over a grey, linen shirt. Black cloth breeches tucked into dark brown riding boots and held up by a thin, leather belt. A sling, pouch, and katar are clipped to the belt.
Proficiency Score: +21
Medium; Principled/Individual; aasimar, elf, humanoid, tiefling
Armor Class: 43 (+7 Dex, +5 Cha, +21 Proficiency)
Hit Points: 252 (21d10+42)
Speed: 30 feet
Initiative: +7
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 24 (+7) | 14 (+2) | 8 (–1) | 12 (+1) | 20 (+5) |
Saves: Fortitude +23, Reflex +28, Will +22
Skills:
- Acrobatics +28
- Deception +29
- Diplomacy +29
- Insight +22
- Intimidation +29
- Perception +22
- Stealth +28
- Survival +22
- Thievery +28
Senses: Passive Perception 32, Charm 3
Languages: Common
Quick Reflexes. Jarlas has seven extra reactions for a total of 8 reactions per round.
Sneak Attack. The following is on any attack that has advantage or against any enemy Jarlas is flanking with an ally.
- Add 5d8 damage
- Deal 5 Persistent Damage which bypasses Resistances; Flat DC 20 (does not stack on further attacks)
- Deal 2 Ability Damage to Jarlas’ choice of Str, Dex, or Con
- Apply two of the following penalties for a round:
- The target takes -2 penalty to their AC (made a -4 penalty for Jarlas’ attacks)
- The target takes disadvantage to attack rolls (made double disadvantage against Jarlas)
- The target’s Speed is reduced by half (minimum 5) and they cannot take the Step action
- Opponents cannot take reactions for a round
Extra abilities:
- Double action: Jarlas can reroll any 1s and 2s on the sneak attack damage (no die can be rolled more than once)
- Once per 24 hours on any creature Jarlas damages with sneak attack, he can cause them to: fall asleep (Prone and Unconscious conditions) for 1d4 hours, Paralyzed for 2d6 rounds, or killed on a failed DC 38 Fortitude save.
Spellcasting. Jarlas is a Prepared Occult caster.
Spell Attack +26, Spell DC 36
Cantrips (10th level max):
1st Level (2 Slots):
2nd Level (2 Slots):
3rd Level (5 Slots):
4th Level (3 Slots):
5th Level (3 Slots):
6th Level (3 Slots):
7th Level (3 Slots):
8th Level (3 Slots):
9th Level (3 Slots):
10th Level (1 Slot):
Actions
Accurate Stance. As a single action, Jarlas can enter accurate stance. Each round he spends an action to maintain the stance, he gains advantage on all attacks and ignores penalties from the Concealed and Covered condition and treats Sensed creatures as Concealed instead. On a critical hit, Jarlas deals triple damage instead of double and can reroll all natural 1s once.
Katar. Melee Attack +28 (agile, deadly d6, finesse) with 6d6+7 piercing damage. While wielding this knife, Jarlas has the Quick condition to make an extra Strike with this weapon.
Sling. Ranged Attack (50 feet) +28 (propulsive) with 5d6 bludgeoning damage.
Equipment
- Belt of Incredible Dexterity, Greater
- Elixir of Life, 8 Basic, 5 Greater, 1 True
- Infiltrator’s Elixir, 2
- Katar with +5 Weapon Potency Rune and Speed Rune
- Pearls of Power, 2 Basic, 2 Greater, 2 True
- Quicksilver Mutagen, 2 Greater
- Sling with +4 Weapon Potency Rune
- Silvertongue Mutagen, 1 Greater, 1 True
Build Notes
Heritage
- Ability Boost (Talented, +2 Con)
- Charm (+3 Score)
- Resilient
Traits (Total Spent: 219, Possible Points: 0 Unspent)
- Ability Score Boost (x6, +2 Dex, +2 Con, +2 Wis, +6 Cha)
- AC Bonus
- Accurate Stance
- Deadly Accuracy
- Lethal Accuracy
- Sharpened Accuracy
- Deadly Accuracy
- Magic Adapt
- Quick Reflexes
- Saving Proficiency
- Skill Proficiency (Acrobatics, Deception, Diplomacy, Insight, Intimidation, Perception, Stealth, Survival, Thievery)
- Sneak Attack (x5)
- Bleeding Attack
- Crippling Sneak
- Powerful Sneak
- Deadly Sneak
- Debilitating Injury (x3)
- Double Debilitation
- Master Strike
- Slow Reactions
- Bleeding Attack
- Spellcasting (Prepared Occult)
- Spell Level Access (up to 10th)
- Extra Spell Slots (x17)
- Weapon Proficiency (Martial Melee, Simple Ranged)