This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.
There exist 4 variants: Small Air Elementals, Medium Air Elementals, Greater Air Elementals, and Elder Air Elementals.
Environment: Any (Plane of Air)
Organization: 1-8
Proficiency Score: +6
Large; Neutral/Communal; aerial, outsider
Armor Class: 16 (+3 Dex, -2 Natural, -1 Size, +6 Proficiency)
Hit Points: 84 (7d10+14)
Speed: Fly 60 feet
Initiative: +3 (advantage)
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Saves:
- Fortitude +8
- Reflex +9
- Will +1
Skills:
- Acrobatics +9
- Lore (Plane of Air) +6
- Perception +7
- Stealth +9
Immunities:
- Poison, and sleep
- Paralysis, Persistent Damage, and Stunned conditions
- Critical damage and precision-based damage, such as Sneak Attack
Senses: Passive Perception 17, dark vision 60 feet
Languages: Auran
Actions
Slam. Melee Strike +9/+4/-1 (finesse, reach 10 feet, unarmed) with 5d4+3 bludgeoning damage.
Whirlwind. As a Triple Action, an Air Elemental can spin rapidly as it moves up to twice its speed. During this movement, it can pass through any occupied area. A creature’s space that it moves through while using Whirlwind must make a DC 19 Reflex save or take the Air Elemental’s Slam damage. On a critical failure, a creature takes double damage and is picked up in the Air Elemental to be carried within it to the end of its movement, where it is then dropped.
Equipment
- None