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Large Air Elemental ~ CR 5

This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.

There exist 4 variants: Small Air Elementals, Medium Air Elementals, Greater Air Elementals, and Elder Air Elementals.

Environment: Any (Plane of Air)

Organization: 1-8


Proficiency Score: +6

Large; Neutral/Communal; aerial, outsider


Armor Class: 16 (+3 Dex, -2 Natural, -1 Size, +6 Proficiency)

Hit Points: 84 (7d10+14)

Speed: Fly 60 feet

Initiative: +3 (advantage)


STRDEXCONINTWISCHA
12 (+1)17 (+3)14 (+2)10 (+0)13 (+1)13 (+1)

Saves: 

  • Fortitude +8
  • Reflex +9
  • Will +1

Skills: 

  • Acrobatics +9
  • Lore (Plane of Air) +6
  • Perception +7
  • Stealth +9

Immunities:

  • Poison, and sleep
  • Paralysis, Persistent Damage, and Stunned conditions
  • Critical damage and precision-based damage, such as Sneak Attack

Senses: Passive Perception 17, dark vision 60 feet

Languages: Auran


Actions

Slam. Melee Strike +9/+4/-1 (finesse, reach 10 feet, unarmed) with 5d4+3 bludgeoning damage.

Whirlwind. As a Triple Action, an Air Elemental can spin rapidly as it moves up to twice its speed. During this movement, it can pass through any occupied area. A creature’s space that it moves through while using Whirlwind must make a DC 19 Reflex save or take the Air Elemental’s Slam damage. On a critical failure, a creature takes double damage and is picked up in the Air Elemental to be carried within it to the end of its movement, where it is then dropped.


Equipment

  • None