This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.
There exist 4 variants: Small Earth Elementals, Medium Earth Elementals, Greater Earth Elementals, and Elder Earth Elementals.
Environment: Any (Plane of Earth)
Organization: 1-8
Proficiency Score: +6
Large; Neutral/Communal; outsider, terran
Armor Class: 19 (-1 Dex, +5 Natural, -1 Size, +6 Proficiency)
Hit Points: 91 (7d10+21)
Speed: Land 20 feet, Burrow 20 feet, Earth Glide
Initiative: -1
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 8 (-1) | 17 (+3) | 6 (-2) | 11 (+0) | 11 (+0) |
Saves:
- Fortitude +9
- Reflex -1
- Will +6
Skills:
- Athletics +10
- Dungeoneering +4
- Lore (Plane of Earth) +4
- Perception +6
- Stealth +5
Immunities:
- Effects with the acid, poison tags
- Critical Damage, Persistent Damage, Precision Damage
- Asleep, Paralyzed, Stunned conditions
Resistances:
- 5 against all damage
Senses: Passive Perception 16; Dark Vision 60 feet, Temorsense 60 feet
Languages: Terran
Actions
Slam. Melee Strike +10/5/0 (reach 10 feet, unarmed) with 3d6+4 bludgeoning damage.