With each graceful step, this leopard’s steely muscles ripple beneath its spotted fur.
Environment: Any forest
Organization: 1-2
Proficiency Score: +3
Medium; Neutral/Neutral; animal, mammal
Armor Class: 16 (+3 Dex, +3 Proficiency)
Hit Points: 90 (9d8+18)
Speed: Land 30 feet, Climb 20 feet
Initiative: +3
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 17 (+3) | 15 (+2) | 2 (-4) | 13 (+1) | 6 (-2) |
Saves:
- Fortitude +5
- Reflex +6
- Will +1
Skills.
- Acrobatics +6
- Athletics +6
- Perception +4
- Stealth +6 (advantage in forests)
Senses: Passive Perception 14; Low Light Vision 60 feet; Scent
Languages: None
Rend (Claw). If the Leopard uses the listed Strike twice against the same target and at least one of them hits, the target takes damage as if hit one additional time. This does not apply any effects beyond hit point damage.
Actions
Bite. Melee Strike +6/1/-4 (unarmed, versatile bludgeoning) with 2d8+3 piercing damage plus the Grabbed (DC 16) Condition.
Claw. Melee Strike +6/1/-4 (finesse, unarmed) with 2d6+3 slashing damage.