Skip to content

Leopard ~ CR 2

With each graceful step, this leopard’s steely muscles ripple beneath its spotted fur.

Environment: Any forest

Organization: 1-2


Proficiency Score: +3

Medium; Neutral/Neutral; animal, mammal


Armor Class: 16 (+3 Dex, +3 Proficiency)

Hit Points: 90 (9d8+18)

Speed: Land 30 feet, Climb 20 feet

Initiative: +3


STRDEXCONINTWISCHA
16 (+3)17 (+3)15 (+2)2 (-4)13 (+1)6 (-2)

Saves:

  • Fortitude +5
  • Reflex +6
  • Will +1

Skills.

  • Acrobatics +6
  • Athletics +6
  • Perception +4
  • Stealth +6 (advantage in forests)

Senses: Passive Perception 14; Low Light Vision 60 feet; Scent

Languages: None


Rend (Claw). If the Leopard uses the listed Strike twice against the same target and at least one of them hits, the target takes damage as if hit one additional time. This does not apply any effects beyond hit point damage.

Actions

Bite. Melee Strike +6/1/-4 (unarmed, versatile bludgeoning) with 2d8+3 piercing damage plus the Grabbed (DC 16) Condition.

Claw. Melee Strike +6/1/-4 (finesse, unarmed) with 2d6+3 slashing damage.