Skip to content

Street Thugs

Proficiency Score: +12

Medium; Individual/Neutral; giant, humanoid


Armor Class: 25 (+3 Armor, +12 Proficiency)

Hit Points: 144 (12d10+24)

Speed: 20 feet

Initiative: +0


STRDEXCONINTWISCHA
18 (+4)10 (+0)14 (+2)10 (+0)10 (+0)8 (–1)

Saves:  Fortitude +14, Reflex +12, Will +12

Skills: Athletics +16, Deception +11, Perception +12, Society +12

Senses: Passive Perception 22, low light vision 60 feet

Languages: Common


Actions

Longsword. Melee Attack +16 (versatile (piercing)) with 3d8 slashing damage.

Stunning Fist. As a single, declared action, a thug can make a Strike action with his Unarmed Strike and force his opponent to make a DC 26 Fortitude save or gain one of the following:

  • Stunned for a round
  • Fatigued
  • Sick for 2 minutes
  • Slowed 1 for a minute
  • Blinded or Deafened for 24 hours
  • Paralyzed for 10 minutes

Unarmed Strike. Melee Attack + 16 (unarmed) with 4d8 bludgeoning damage


Equipment