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Armor

Armor is used to boost Armor Class, which represents how hard you are to hit during combat. The higher the value the harder you are to hit. Armor and shields can be used to raise that number, however the weight, restrictive movement, and other details of a type of armor can impact you negatively.

Armor Price is the amount, in silver pieces, that the basic version of the armor is worth. Specific armor values might differ if they have additional properties such as special materials.

Armor Bonus is the value that is added to your AC. 

Dexterity Cap is the highest possible Dexterity Modifier that can be applied to AC while wearing this armor. If there is a dash, the armor in question does not impact your Dexterity Cap.

Check Penalty is subtracted from all Strength and Dexterity based skill bonuses. These are listed in the Skills section and include Acrobatics, Athletics, Stealth, and Thievery. If there is a dash, the armor in question does not have a Check Penalty. This is sometimes called Armor Check Penalty.

Speed Penalty is the amount your speed is reduced by when wearing this armor. If there is a dash, the armor in question does not have a Speed Penalty.

Bulk is the weight of the armor. If there is an ‘L,’ the armor in question is considered of ‘Light’ weight, where ten light weight objects add up to 1 Bulk.

Armor Tags are used for armor with particular qualities not listed elsewhere. The following is a description of the qualities that each tag imparts to the armor or shield.

  • Clumsy. This armor’s Dexterity modifier cap also applies to Reflex saves and to all Dexterity-based skill and ability checks that are not part of a Strike action.
  • Disguised: This armor does not look like armor.
  • Fragile. If fragile armor takes a Dent, it is automatically broken.
  • Noisy. This armor’s check penalty increases by 1 on Stealth checks.
  • Resistant: This armor is still effective against firearms and the bonus is still applied to AC even against the Gunslinger and Perfect Thrust traits.
  • Stealthy. This armor is built for sneaking. While wearing it, you gain advantage on all Stealth checks but disadvantage on all Diplomacy and Deception checks.

Basic

TypePriceBonusDexterity CapCheck PenaltySpeed PenaltyBulkTags
Light Armor
Leather15 silvers+1Dex Cap: +61
Studded Leather30 silvers+2Dex Cap: +5Penalty: -11
Assassin’s Cloak75 silvers+2Dex Cap: +51Stealthy
Mail Shirt45 silvers+3Dex Cap: +4Penalty: -12Noisy
Medium Armor
Hide20 silvers+3Dex Cap: +4Penalty: -22
Mail60 silvers+4Dex Cap: +3Penalty: -3-5 feet2Noisy
Breastplate80 silvers+5Dex Cap: +3Penalty: -3-5 feet3Clumsy
Heavy Armor
Half Plate175 silvers+5Dex Cap: +2Penalty: -4-10 feet3
Full Plate200 silvers+6Dex Cap: +2Penalty: -5-10 feet4Clumsy
Light Shields
Buckler1 silver+1L
Heavy Shields
Steel10 silvers+2Penalty: -11

Fantasy Extension

TypePriceBonusDexterity CapCheck PenaltySpeed PenaltyBulkTags
Light Armor
Gambeson20 silvers+1Dex Cap: +6LFragile
Medium Armor
Scale Mail35 silvers+3Dex Cap: +4Penalty: -2-5 feet2
Heavy Armor
Splinted Mail125 silvers+5Dex Cap: +3Penalty: -3-10 feet3Clumsy
Light Shields
Wooden7 coppers+1Penalty: -1L
Heavy Shields
Tower25 silvers+3Penalty: -2-5 feet2

Steampunk Extension

TypePriceBonusDexterity CapCheck PenaltySpeed PenaltyBulkTags
Light Armor
Robe2 silvers+1Dex Cap: +5LFragile
Uniform25 silvers+1Dex Cap: +6L
Medium Armor
Scrap Plate45 silvers+5Dex Cap: +3Penalty: -4-5 feet3Noisy, Resistant
Heavy Armor
Gearplate175 silvers+6Dex Cap: +2Penalty: -4-10 feet5Clumsy, Noisy, Resistant
Mech300 silvers+7Dex Cap: +1Penalty: -5-15 feet4Clumsy, Noisy, Resistant
Light Shields
Parasol30 silvers+1LDisguised

Armor Dents

CategoryHardnessToughness
ArmorLight52
Medium104
Heavy158
ShieldLight55
Heavy1010

Each type of armor can take varying amounts of damage before gaining the Broken condition. If a source of damage deals more than the Hardness of the armor, the armor takes a dent. Once the armor takes a number of dents equal to its Toughness score, it gains the Broken condition. If the armor takes another dent before being repaired, it is destroyed, at least beyond repair. If the armor ever takes triple its hardness score or more at once, it takes two dents. If an item is made of a special material, add the material bonus to the Hardness and Toughness scores. See Equipment Rules, for more details about breaking objects.


Donning and Doffing Armor

CategoryDon (put on)Doff (take off)
ArmorLight1 minute1 mintue
Medium5 minutes5 minutes
Heavy10 minutes5 minutes
ShieldLightSingle ActionSingle Action
HeavyDouble ActionDouble Action

Don. This is the time it takes to put on armor. You benefit from the armor’s AC only if you take the full time to don the suit of armor.

Doff. This is the time it takes to take off armor. If you have help, reduce this time by half.


Armor Descriptions

Assassin’s Cloak. This reinforced, light weight cloak and hardened leather accessories, including a chest piece, gloves, arm guards, and leg guards, is dark grey and brown. It is often, though not always, mottled and makes your outline harder to discern in poorly light areas, granting advantage to Stealth checks. However, this benefit also makes it a distinct and well-known tool for thieves and imposes disadvantage to Deception and Diplomacy checks. Such armor allows great maneuverability and protection for those seeking lighter armor who do not worry about their social interactions.

Breastplate. Named for its most prominent feature, the shaped metal strapped to the front and back of the chest, this armor includes hardened leather armor and leg guards. The full sheet of metal provides more protection than other medium armors and makes less noise as the metal in the armor are separate pieces. This single piece per body part however also comes with less maneuverability, inflicting the Dexterity Cap on other Dexterity based check beyond AC. This armor is excellent protection for those with less care towards their dexterity.

Buckler. This small, round shield is made of heavy, reinforced wood bound together with strips of metal, capped with metal, and, sometimes, inset with a shield boss or spike. It is small, providing less protection than other shields but it is more maneuverable due to its size.

Full Plate. The strongest of the armors, this heavy armor is a full metal breastplate, shoulder plates, metal arm and elbow guards, gauntlets, a metal skirt, and metal leg guards. This armor sometimes comes with interlocking rings riveted to the plate metal as a means of joining separate pieces and providing even more protection at the armor joints. Such protection has the common drawbacks of weight, loss of maneuverability, and restrictions on Dexterity based checks. For those seeking the best armor protection, full plate has the best to offer.

Gambeson (Fantasy). Similar to leather armor, the gambeson provides protection using layers of cloth, often with an outer layer of linen and inner layers of wool, which are sewn together through special techniques to provide strength. Along with being a separate armor, many metal armors include a gambeson worn underneath as padding. An inexpensive armor, it grants good protection but requires constant maintenance as continuous wear and tear affects the cloth.

Gearplate (Steampunk). Gearplate is made of chunks of reinforced metal, hinges, and, its namesake, gears. These gears are placed internally and provide mobility and extra strength for the wielder to manage the armor as the metal forms a heavy exoskeleton to its wearer.

Half Plate. Named for having about half the number of pieces as full armor, it includes the full metal breastplate, metal arm guards, and metal leg guards. If half plate does come with armor joint protection, these are hardened leather padding worn underneath. Sometimes, half plate comes with gauntlets which are hardened leather reinforced with metal strips or rivets. While half plate does not offer the same protection as full plate, it is far more maneuverable and imposes fewer restrictions. This armor is great for high protection without losing as much flexibility.

Hide. Made up of animal skins and small pieces of metal, hide is superior to most leather armors because of the combination of features. Like leather armor, it is made with tough, thick leathers all stitched and overlapped for more protection much like a gambeson. It incorporates pieces of metal that are held in place with leather ties, so no two pieces are in contact, thus maintain the advantages of quieter movement. It also includes arm and leg guards and sometimes comes with gloves. One of the least restrictive of the medium armors, it still provides a good bonus with fewer drawbacks. This is an excellent choice for higher AC while maintaining movement and flexibility.

Leather Armor. The first among armors, leather armor is made of leather pieces stitched together to form a jacket. It rarely comes with more than the jacket, imparting only minimal protection. However, unlike most armors, it has little to no restriction on movement and Dexterity. Leather armor makes an excellent choice when movement is paramount, and a high armor bonus is not needed.

Mail. This highly renown armor is composed of flat metal stitched together with wire to create a heavy metal shirt that drops to the knees and is held close with a belt. This shirt can be worn under loose clothing and is more maneuverable than solid metal armor, but the movement of the metal also makes more noise, imposing an increased penalty to Stealth. This is a good armor for most fighters, particularly if noise is not of top concern.

Mail Shirt. A classic of the light armors, a mail shirt is made of tightly interlocking rings. The arm length can vary, being anywhere from a vest to full length shirt arms. This armor is distinct from mail armor in its torso length, while a mail armor drops to the knees, a mail shirt ends at the waist. For this reason, it frequently is combined with hardened leather leg guards. It grants superior protection to most other light armors and can be worn under most clothing. However, the tightly woven rings still make noise and impose an increased penalty to Stealth checks. This makes for great light weight, versatile armor for those who do not care about stealth.

Mech (Steampunk). A fully encompassing armor, the wearer must step into a mech. Internally, the user receives information through external sensors. Externally, mechs are designed to be nearly impenetrable. They grant high protection but are unwieldly and slow.

Parasol, Armored (Steampunk). A sleek design, an armored parasol appears as a normal parasol either open or closed. However, it is created with panels made with two layers of fabric, between each of which is a very light weight, thin sheet of metal. This allows the parasol to be used as a discrete shield.

Robe (Steampunk). Named for its cape-like attachments the robe armor is crafted with tough cloth sewn together in layers. It is generally considered equivalent to many lightweight, cloth armors, but its cape attachments occasionally prove problematic.

Scale Mail (Fantasy). Scale mail builds from the classic mail shirt by replacing the interlocking rings with overlapping, small metal plates. Named for the look that it creates of ‘scales,’ scale mail is less mobile than a mail shirt and more flexible than full mail armor, as it ends at the waist. This fills that gap for those looking for more protective armor, without care for as much mobility, but do value stealth.

Scrap Plate (Steampunk). Scrap plate is made of flat pieces of reinforced metal, often worn over a robe or uniform, and joined together with special hinges. The metal provides heightened protection while the hinges maintain some mobility.

Splinted Mail (Fantasy). Split mail is comprised of a version of full mail, arm guards, and greaves. It is a combination of mail and plate armor, being created with flat, strips of metal bound together to form every element and layered over leather or a gambeson. It provides close to the full protection of plate, being larger regions of metal than a mail armor, and is marginally more mobile in some ways.

Steel Shield. This shield is less distinctive than the buckler but is entirely made of metal, granting higher protection. Steel shields can come in a variety of shapes, from rectangular to kite to oval and everything in between. Unlike most bucklers, steel shields are commonly painted with motifs and heralds since they are larger. This size, while inflicting a penalty, is also what provides a higher bonus. This is the shield for those seeking to augment their armor with more protection and little worry for flexibility.

Studded Leather Armor. Similar to leather armor, this armor is a jacket made of leather stitched together. However, it adds more protection by using large metal rivets to reinforce and catch weapons. This armor has little drawbacks while grant some more protection than leather armor. It is a desirable choice for those still seeking maneuverability while gaining that little bit extra AC bonus.

Tower Shield (Fantasy). Also known as Body Shields, a tower shield is frequently designed to be just slightly shorter in height than its wielder. Some tower shields are crafted to stand on their own as a moveable cover. Generally, these are used by infantry units or heavily armored warriors.

Uniform (Steampunk). Layers of tough cloth, with a few, well-placed internal metal plates, the uniform is a common armor of guards and civilians alike.

Wooden Shield (Fantasy). Very similar to a buckler, a wooden shield is also made of hardened wood often reinforced with steel around the edges. The major difference is the size. While a buckler is small to make it more mobile, a wooden shield often covers the entire torso making it less mobile.