Intelligence
Lore represents one’s ability to recall and understand information about a particular subject. This is often used to represent or highlight experience or study with this subject. It can be used to remember useful knowledge or, in rare cases, as a substitute for other, related skill checks.
Unlike most other skills, Lore requires an entry as to what type of lore you specialize in. This can be anything agreed on between you and the GM, however the following list provides starting examples of Lore entries:
- Academia
- Accounting
- Architecture
- Art
- Artifacts
- City or Location (usually only one)
- Creature Tag (usually only one)
- Farming
- Fishing
- Fortune-Telling
- Games
- Genealogy
- Guild
- Heraldry
- Herbalism
- Hunting
- Laws
- Legends
- Midwifery
- Milling
- Mining
- Planes (usually only one)
- Sailing
- Scribing
- Solar System
- Stabling
- Tanning
- Terrain (usually only one)
- Theater
- Trading
- Warfare
Recall Knowledge
- Single Action
- Proficient Only: No
You can use Lore to remember information about a certain action, creature, object, or place as pertains to the lore entry you specialize in. Common knowledge is often a DC 10 or does not require a check while more subject specific knowledge is a DC 15. Recalling precise and more extensive details increases the DC to 20. Very obscure information is often a DC 25 or 30, and secrets might not even allow a success without the necessary research or resources. If you are not as familiar with the subject being recalled, the DC can increase anywhere from 5 to 15 points while familiarity can similarly decrease the DC. Resources, such as books or experts on a subject, can reduce the DC as low as 10.
Remembering information about creatures usually has a DC equal to 10 + the creature’s Challenge Rating if it is common, 15 + the creature’s Challenge Rating if it is uncommon, and 20 + the creature’s Challenge Rating if it is rare. For every 5 points your check passes the DC, you can recall specific and useful information about the creature, such as special defenses or offenses, unique conditions, immunities, and weaknesses, or more, or very general information such as the creature’s balance between offense and defense. You can choice to name particular sections of a creature’s statistics to learn about, the balance of a creature’s build, or request the GM make an appropriate selection.