magical, transmutation
- Casting Time: 2 actions; Somatic and Verbal
- Range: touch
- Target: 1 willing creature
- Duration: 1 round per Proficiency Score (D)
Choose one of the target’s attacks with the unarmed tag that deals at least a die of damage. You cause that attack with the unarmed tag to shine with primal energy. The attack gains the magical tag and deals another die of damage on a hit. Magic Fang is on the Primal Spell List.
Heighten (+2): For each Spell Slot of the Heightened Spell Levels (3, 5, 7, 9), add another die of damage.
Level 3 or 4 Spell Slot. Increase the added damage die to 2.
Level 5 or 6 Spell Slot. Increase the added damage die to 3.
Level 7 or 8 Spell Slot. Increase the added damage die to 4.
Level 9 Spell Slot and higher. Increase the added damage die to 5.