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Manacles

Binding a creature in manacles requires one successful melee attack to bind each wrist or ankle. A creature normally takes disadvantage with these attacks. A two-legged creature with its legs bound is Hampered 15, and a two-handed creature with its wrists bound has to succeed at a DC 10 flat check any time it uses a manipulate action or else that action fails. A creature bound to a stationary object is Immobile. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from manacles requires one successful DC 22 Thievery check to Pick the Lock. Expert-quality manacles require two successes at DC 27, and master-quality manacles require three successes at DC 32.