curse, enchantment, magical, necromancy
- Casting Time: 2 actions; Somatic and Verbal
- Range: touch
- Target: 1 creature
- Save: Will save
You afflict the target with the curse of the roiling sea depending on its Will save. On a failure the target is Sick 1 and remains so until the curse is removed while on a critical failure the target is Sick 2 and remains so until the curse is removed. Whenever the target is sick and, on the ocean, it is also Slowed 1. Mariner’s Curse is on the Arcane, Occult, and Primal Spell Lists.