Proficiency Score: +17
Medium; Neutral/Neutral; humanoid
Armor Class: 38 (+5 Dex, +6 Deflection, +17 Proficiency)
Hit Points: 136 (17d8)
Speed: 60 feet
Initiative: +5
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 20 (+5) | 10 (+0) | 12 (+1) | 20 (+5) | 8 (–1) |
Saves:
- Fortitude +17
- Reflex +22
- Will +22
+7d4 to all Saving Throws
Skills:
- Acrobatics +22
- Athletics +22
- Insight +22
- Intimidate +16
- Perception +22
- Society +18
- Stealth +22
Resistances:
- 20 against physical damage
- 35 against effects with the magical tag
Senses: Passive Perception 32, low light vision 60 feet
Languages: Attano (some), Common
Actions
Fist (free hand). Melee Strike +22/+18/+14 (agile. finesse, flurry, free hand, nonlethal, unarmed) with 3d8+5 bludgeoning damage.
Flurry of Blows. For a single action, once per round, the Master Guard can make four Strikes, all with the same multi-attack penalty, with their Fist or Starknife.
Longsword (2 hands). Melee Strike +22/+17/+12 (versatile piercing) with 5d8+5 slashing damage.
Starknife (1 hand). Melee/Ranged Strike +22/+18/+14 (agile, finesse, flurry, thrown 20 feet) with 5d6+5 piercing damage. The starknife return to the Master Guard’s hand if it is still free, otherwise it falls to the ground at their feet.
Equipment
- Amulet of Mighty Fists, Basic
- Belt of Physical Might (Strength, Dexterity)
- Boots of the Cat
- Bracers of Armor, Greater
- Cloak of Resistance, Basic
- Elixir of Life, Greater (2), True (2)
- Handy Haversack
- Headband of Inspired Wisdom, Greater
- Longsword with +4 Weapon Potency
- Ring of Protection, Lesser
- Starknife with +4 Weapon Potency and Returning Rune
- 15 silvers (176 silvers elsewhere)