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Master Guard


Proficiency Score: +17

Medium; Neutral/Neutral; humanoid


Armor Class: 38 (+5 Dex, +6 Deflection, +17 Proficiency)

Hit Points: 136 (17d8)

Speed: 60 feet

Initiative: +5


STRDEXCONINTWISCHA
20 (+5)20 (+5)10 (+0)12 (+1)20 (+5)8 (–1)

Saves: 

  • Fortitude +17
  • Reflex +22
  • Will +22

+7d4 to all Saving Throws

Skills: 

  • Acrobatics +22
  • Athletics +22
  • Insight +22
  • Intimidate +16
  • Perception +22
  • Society +18
  • Stealth +22

Resistances:

  • 20 against physical damage
  • 35 against effects with the magical tag

Senses: Passive Perception 32, low light vision 60 feet

Languages: Attano (some), Common


Actions

Fist (free hand). Melee Strike +22/+18/+14 (agile. finesse, flurry, free hand, nonlethal, unarmed) with 3d8+5 bludgeoning damage.

Flurry of Blows. For a single action, once per round, the Master Guard can make four Strikes, all with the same multi-attack penalty, with their Fist or Starknife.

Longsword (2 hands). Melee Strike +22/+17/+12 (versatile piercing) with 5d8+5 slashing damage.

Starknife (1 hand). Melee/Ranged Strike +22/+18/+14 (agile, finesse, flurry, thrown 20 feet) with 5d6+5 piercing damage. The starknife return to the Master Guard’s hand if it is still free, otherwise it falls to the ground at their feet.


Equipment