This creature is larger than a normal elephant, with enormous sweeping tusks and shaggy brown fur on its body.
Mastodon Elephants are a variation of Elephants
Environment: Cold forests, temperate forests, temperate plains
Organization: 1-30
Proficiency Score: +10
Gargantuan; True Neutral; Animal, Mammal
Armor Class: 21 (+5 Natural, -4 Size, +10 Proficiency Score)
Hit Points: 260 (20d8+100)
Speed: Land 40 feet
Initiative: +0
STR | DEX | CON | INT | WIS | CHA |
24 (+7) | 10 (+0) | 21 (+5) | 2 (-4) | 13 (+1) | 7 (-2) |
Saves:
- Fortitude +15
- Reflex +10
- Will +11
Skills:
- Perception +11
Senses: Passive Perception: 21; Low Light Vision 30 feet; Scent
Languages: None
Bullrush. A Mastodon Elephant has advantage on Combat Maneuvers to Shove a creature.
Actions
Gore. Melee Strike +17/+12/+7 (reach 15 feet, unarmed) with 4d10+7 piercing damage.
Powerful Stance. As a Single Action, an Elephant can take a stance and gain 3d8 Insight bonus on melee damage rolls.
Slam. Melee Strike +17/+12/+7 (unarmed) with 6d6+7 bludgeoning damage.
Trample. As a triple action, an Elephant can move up to twice its speed through the space of creatures one size smaller or smaller. This action deals 3d6+3 bludgeoning damage against all creatures whose spaces were moved through unless they make a DC 19 Reflex saves, half damage on a success. This action has the move tag that triggers Attacks of Opportunity. A creature choosing to take the Attack of Opportunity must give up their chance at a Reflex save unless they use two or more reactions.