This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.
Medium Air Elementals are a variant of Large Air Elementals.
Environment: Any (Plane of Air)
Organization: 1-8
Proficiency Score: +4
Medium; Neutral/Communal; aerial, outsider
Armor Class: 15 (+3 Dex, -2 Natural, +4 Proficiency)
Hit Points: 72 (6d10+12)
Speed: Fly 50 feet
Initiative: +3 (advantage)
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Saves:
- Fortitude +6
- Reflex +7
- Will +1
Skills:
- Acrobatics +7
- Lore (Plane of Air) +4
- Perception +5
- Stealth +7
Immunities:
- Poison, and sleep
- Paralysis, Persistent Damage, and Stunned conditions
- Critical damage and precision-based damage, such as Sneak Attack
Senses: Passive Perception 15, dark vision 60 feet
Languages: Auran
Actions
Slam. Melee Strike +7/+2/-3 (finesse, unarmed) with 2d4+3 bludgeoning damage.
Whirlwind. As a Triple Action, an Air Elemental can spin rapidly as it moves up to twice its speed. During this movement, it can pass through any occupied area. A creature’s space that it moves through while using Whirlwind must make a DC 17 Reflex save or take the Air Elemental’s Slam damage. On a critical failure, a creature takes double damage and is picked up in the Air Elemental to be carried within it to the end of its movement, where it is then dropped.
Equipment
- None