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Melee Skirmisher

Proficiency Score: +14

Medium; [dependent]; humanoid, rodent


Armor Class: 36 (+5 Armor, +5 Dex, +2 Wis, +14 Proficiency Score

Hit Points: 253 (23d10+23)

Speed: 40 feet

Initiative: +5


STRDEXCONINTWISCHA
13 (+1)20 (+5)12 (+1)10 (+0)14 (+2)10 (+0)

Saves: Fortitude +15, Reflex +19, Will +16

Skills: Acrobatics +19+1d10, Perception +16+1d4, Stealth +19, Thievery +19

Senses: Passive Perception 26

Languages: Common, Selan


Combat Reflexes. Gain 5 extra reactions for a total of 6 reactions per round.

Sneak Attack. The following is on any attack that has advantage or against any enemy you are flanking with an ally.

  • Add 7d8 damage
  • 7 Persistent Damage
  • 2 points of damage to either Strength, Dexterity, or Constitution
  • Apply any two of the following for a round (extra attacks only extend the duration by a round and magical healing removes these):
    • -2 AC
    • Disadvantage to attacks
    • Half speed
  • Opponents cannot take reactions for a round.

Extra abilities:

  • Double action: you can reroll any 1s or 2s on the sneak attack damage (no die can be rolled more than once).
  • Once per 24 hours on any creature you damage with sneak attack, you can cause them to: fall asleep (Prone and Unconscious conditions) for 1d4 hours, Paralyzed for 2d6 rounds, or killed on a failed DC 26 Fortitude save.

Swarming. Up to two characters with the Rodent Influence can share the same square at the same time. If two characters with the Rodent Influence are in the same square and attack the same foe, they gain advantage to attacks.

Actions

Opportunist. As a reaction you can make an Attack of Opportunity against an opponent who has just been struck for damage in melee by an ally.

Shortsword. Melee Attack +19 (agile, finesse, versatile (slashing)) with 3d6+5 piercing damage.


Equipment

  • Assassin’s Cloak; +2 Armor Potency Rune
  • Boots of the Cat; grants 1d10 Insight on Acrobatics
  • Cape of the Mountebank; use of one Dimension Door
  • Shortsword, 2; +2 Weapon Potency Rune

Build Notes

Heritage

  • Health Boost (Resilient)
  • Keen Awareness
  • Rodent Influence
  • Speed (Sprinter)
  • Swarming

Traits (Total Spent: 130, Possible Points: 9 Unspent)

  • Ability Score Boost (x2)
  • AC Bonus
  • Armor Proficiency (Light)
  • Bleeding Attack
  • Crippling Sneak
  • Deadly Sneak
  • Debilitating Injury (x3)
  • Double Debilitation
  • Master Strike
  • Opportunist
  • Powerful Sneak
  • Quick Reflexes
  • Saving Proficiency (Fortitude)
  • Slow Reactions
  • Skill Proficiency (Acrobatics, Perception, Stealth, Thievery)
  • Sneak Attack (x7)
  • Weapon Proficiency (Melee Martial)