Prerequisite: Lay on Hand
Tags: Multiple (Special)
Cost: Special
You can select one mercy. Each Mercy adds an effect to your Lay on Hand. Whenever you use Lay on Hand to heal a target, the target also receives the additional effects from all of the Mercies you possess. A Mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the affliction that caused the condition is removed.
Blinded (7 Points): The target is no longer Blinded.
Cursed (7 Points): Lay on Hand also acts as a Remove Curse extract.
Dazzled (4 Points): The target is no longer Dazzled.
Deafened (7 Points): The target is no longer Deafened.
Diseased (6 Points): Lay on Hand also acts as a Remove Disease extract.
Drained (6 Points): Reduce the target’s Drained value by 1. This removes the condition if the reduced value is 0.
Enfeebled (6 Points): Reduce the target’s Enfeebled value by 1. This removes the condition if the reduced value is 0.
Fatigued (5 Points): The target is no longer Fatigued.
Fleeing (Prerequisite: Frightened Mercy; 6 Points): The target is no longer Fleeing.
Frightened (5 Points): The target is no longer Frightened.
Paralyzed (6 Points): The target is no longer Paralyzed.
Poisoned (6 Points): Lay on Hand also acts as a Neutralize Poison extract.
Sick (5 Points): The target is no longer Sick.
Slowed (4 Points): The target is no longer Slowed.
Sluggish (6 Points): Reduce the target’s Sluggish value by 1. This removes the condition if the reduced value is 0.
Stunned (4 Points): The target is no longer Stunned.
Stupefied (6 Points): Reduce the target’s Stupefied value by 1. This removes the condition if the reduced value is 0.