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Mercy

Prerequisite: Lay on Hand

Tags: Multiple (Special)

Cost: Special

You can select one mercy. Each Mercy adds an effect to your Lay on Hand. Whenever you use Lay on Hand to heal a target, the target also receives the additional effects from all of the Mercies you possess. A Mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the affliction that caused the condition is removed.

Blinded (7 Points): The target is no longer Blinded.

Cursed (7 Points): Lay on Hand also acts as a Remove Curse extract.

Dazzled (4 Points): The target is no longer Dazzled.

Deafened (7 Points): The target is no longer Deafened.

Diseased (6 Points): Lay on Hand also acts as a Remove Disease extract.

Drained (6 Points): Reduce the target’s Drained value by 1. This removes the condition if the reduced value is 0.

Enfeebled (6 Points): Reduce the target’s Enfeebled value by 1. This removes the condition if the reduced value is 0.

Fatigued (5 Points): The target is no longer Fatigued.

Fleeing (Prerequisite: Frightened Mercy; 6 Points): The target is no longer Fleeing.

Frightened (5 Points): The target is no longer Frightened.

Paralyzed (6 Points): The target is no longer Paralyzed.

Poisoned (6 Points): Lay on Hand also acts as a Neutralize Poison extract.

Sick (5 Points): The target is no longer Sick.

Slowed (4 Points): The target is no longer Slowed.

Sluggish (6 Points): Reduce the target’s Sluggish value by 1. This removes the condition if the reduced value is 0.

Stunned (4 Points): The target is no longer Stunned.

Stupefied (6 Points): Reduce the target’s Stupefied value by 1. This removes the condition if the reduced value is 0.